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with Chris Wolvie
BRUCE FORSYTH'S HOT STREAK
Nice to See You, To See You... Huh?
August 17

First, the members of the champion team! And now, the members of the OTHER team! They're here to play...

SHOW: BRUCE FORSYTH'S HOT STREAK
AIR DATES: January 6, 1986 to April 4, 1986
CREATOR: Reg Grundy Productions
HOST: Bruce Forsyth (duh)
WATCH IT HERE: YouTube

 

(For the record, I had this set a few weeks before Bruce Forsyth passed away...have adjusted it to reflect this. Vaya Con Dios, Bruce; you were UK's national treasure.)

Have you ever played "Party Line"? That's when you take a twisted phrase like, "Pete Patterson went to a pet shop for a pair of parrots" and say it to someone, who then tries to repeat the phrase to another person, who then tries to relay it to ANOTHER person...and so on until the phrase at the end sounds like, "Sleet master's son went on a wet slop because of some pears and carrots." Well, a version of that game (with the same title) was piloted in 1983 with Gene Rayburn as host. But it wasn't until '86 when it was finally brought to television, sans Rayburn and with a few other changes. The result was "Bruce Forsyth's Hot Streak". "WHOSE Hot Streak", you ask? I don't blame you, as this was the well-known UK personality's ONLY hosting job outside of the isles. He hosted versions of "Card Sharks" and "The Price Is Right" there. But HERE? He was stuck with THIS boring work that was about on par with "Time Machine" for Reg Grundy shows in the US.


HOW WAS IT PLAYED?
MAIN GAMEPLAY
Two teams of five - one all-male and one all-female - played. Champion teams were allowed to stay for up to five wins before retiring.

The challengers (or challengers-elect after a retirement) go first. Four of the five put on headphones with white noise playing as the host gives the "captain" a choice between two words. A 40-second clock is started and the captain taps the shoulder of teammate #1. #1 turns around and the captain describes the word to them. When #1 gets it right, they turn and tap #2's shoulder and give THEM a description of the word, and so on down the line. Key clues CANNOT be repeated, nor can they gesture or say the word or form of the word; such an infraction ends the round. The other team then repeats the process for the other word in the round.

The first two rounds gave a team $100 for each teammate who got the word correct without infraction. The team rotates after each round with new captains to start the next round. The third round is worth $200 for each teammate who gets it right, for a maximum of $1600. Whichever team has more money at the end of three rounds is the champion, keeps the money and goes on to the bonus round.

BONUS ROUND
One teammate is designated "captain" while the others turn around and put on headphones. The host gives the captain a subject and the captain gives four words or names associated with that subject. Once they're given, the teammates turn around and are given five seconds apiece to come up with the words. Three rounds are played. The first round puts $200 in a bank for each word guessed correctly, the second $300 apiece. If the team gets all four words right in the third and final round, they win five times their bank, up to a maximum of $10,000. Otherwise, whatever money is in their bank (up to $2000) is theirs to keep.


WHAT WORKED?
OK, I'll admit it's an interesting concept. The first and second teammate should get it right...but the second has to PREDICT what the captain said to the FIRST...so they have to come up with some obscure way to describe it. Sadly, from what I remember, getting down all four was rare indeed. Still it was worth trying to figure out what they'd say.

I've often said Peter Tomarken had a plastered-on smile, but he's NOTHING compared to Forsyth. It looked like he was having the time of his life hosting this fun little show. Truth be told, it kind of reminds me of the Joker from the first Tim Burton Batman film...a little freaky when you think about it.


WHAT DIDN'T WORK?
The set looked quite generic. If I didn't know better, I'd say this and "Sale of the Century" were filmed on the same set with a few minor changes made. Oh, sure, you didn't NEED flashy sets for this particular game. But even a syndicated show need SOME flash...and this set was not it. Even the "cash curtain" that lowered at the end of the bonus game just looked tacked on to TRY to make it flashy.

When you get down to brass tacks, this wasn't the most exciting of shows. Interesting, certainly. But, after a few shows, the concept got a bit repetitive. And, as I said before, the teams RARELY got the full "streak". Back then, it could be considered like a team finally getting $125,000 in a round of "The Weakest Link"...but, back then, the inability to get it done had people going, "Oh, for crying out loud! Forget this!"

And the bonus game? Too easy in comparison. Perhaps if each contestant kept the headphones on until it was their turn...

WOULD IT WORK TODAY?

I can see GSN of Buzzr trying this...but failing miserably. Like I said, not that exciting a show. I liken it to another GSN show which I'll GGB some time later (leave you guessing which one); interesting concept but poor execution. Nice try...but Reg has done better.


NEXT TIME: "You Can't Do That On Television", the game show...

Chris Wolvie's only "Hot Streak" is when biking to work in Florida. Follow him on Twitter @ChrisWolvie and e-mail him at chriswolvie@yahoo.com.