Summer School - June 15
For today's lesson, we are going to talk about something
that Chico likes to say a lot. The word is
'schadenfreude'. The definition is 'to take pleasure
from someone else's misfortune'. It's a silly little
word - and a word that we volley around a lot on WLTI.
So why is this word coming into play this week? Because
we're now going to discuss another thing that Chico
talks about a lot - Paris Hilton. That's hot...ok, maybe
not, but millions of people are riveted to whatever the
heck she does. More people could tell you where she has
been the whole week than what's been going on in the
Gaza Strip this week.
That leads us to this - GSN has created 'The Prison
Life', which spoofs our favorite hotel heiress. your job
is to create license plates by stomping Hilton Tags at
the right time and avoiding hitting Paris's video game
dog 'Clinkerbell'. Three screw-ups in a round end the
game.
Before you scoff at this concept, listen to the numbers
- the game receives the highest number of plays in it's
first week than ANY other GSN game. That's right, Paris
did better than Chain Reaction and Lingo. I could only
imagine how much money GSN could have made from it if
they charged people to play. It doesn't mater though -
they are still going to make a ton of money from the ad
rates they will be getting from the internet eyeballs.
So that is schadenfreude in a nutshell. Everyone is
taking pleasure from Paris Hilton's misfortune... even
Paris. Not only are we a society that likes to see
people get their comeuppance, we don't mind letting
other people capitalize from it. The general public is
enjoying the drama, as the GSN websites indicate, and of
course GSN won't mind the extra publicity. Even Paris
may benefit, as Hilton-mania can only increase the
chances of her landing another show or getting a boost
from her line-up of various products.
Schadenfreude for everybody!
Bob is gone...maybe. That
still won't stop us from continuing the Price is Right
Game List - and how to have an edge on the games.
Joker - If you do get stuck with this crappy
game, play it like you would do Plinko when it comes to
the prizes - try to figure out what number in the tens
slot that an item should be.
Let 'Em Roll - If you get a lot of money early,
seriously consider bailing. Getting three numbers or
more as 'cars' in your first roll gives you a 66% chance
of better of winning the car, but getting only two or
less cars in the first roll drops the percentage to
under 30%. Sure, you can't leave with less than $500,
but how annoying is it to turn down $4,000+ and only
walk with $500?
Lucky Seven - If you don't know what a number is, going
'4' or '6' will cost you a few bucks, but it won't wipe
you out of the game early. The last number is almost
always 5.
Gordon Pepper knows
you're down and out and feeling really crappy. When he
sees how sad you are, it sorta makes him... happy. E-mail him at
gordon@gameshownewsnet.com. |
|
|
|
Previously...
2005
2006
January 5
January 12
January 19
Opinions expressed in
State of Play do not necessarily reflect those
held by Game Show Newsnet as a whole.
Copyright Statement
ALL ORIGINAL MATERIAL COPYRIGHT 1999-2005
GAMESHOWNEWSNET.COM. All rights reserved.
No infringement of copyright is intended by these fan pages; production companies of shows this site covers retain all rights to the sounds, images, and information contained herein.
Copyrighted material appearing on this site constitutes fair
use, and no challenge to copyright is implied.
Web design by Jason Elliott. Logo by Chico Alexander.
|