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Sixteen sharpshooters will face off projectile against projectile for a shot at $100,000.

Recaps by Chico Alexander, GSNN

Host Colby Donaldson
Creator Ralph Wikke
EP Ralph Wikke
Craig Piligian
Dirk Hoogstra
Paul Cabana
Packager Pilgrim Films & TV for History Channel
Web history.com/topshot 
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Round 4: Friend or Foe?
June 2
7

(C-Note: The challenges that you are about to read have been designed, tested, supervised, and played by experienced marksmen operating on a closed course. They are extremely dangerous and should never be attempted by anyone, anywhere, at any time.)

Three up, three down, and the Blue Team is on fire, while the Red Team is in shambles, as Bill and Kelly come to blows over a comment made by Kelly at Bill's expense. There isn't room enough on the range for both of them, as Kelly turns a crossbow into a win, and Bill makes the long walk home, leaving 13 to compete.

Brad is like a cockroach... he keeps coming back. Will he come back after this...

PRACTICE SESSION

Today, we're testing a skill that applies to any weapon from any era... JUDGMENT. These decisions mean the difference between hitting a friend and a foe. To this end, you'll be hitting targets that differ in color, one friend, one foe. Your weapon...

- AR-15 (United States, 1958), the civilian version of a rifle used by the US military today.

Craig Sawyer is back to assist and prepare the shooters.

If you were ever in the military, you have an edge. That would be Tara and Iain on the blue. JJ is not a rifle shooter. Neither is Blake. Both are phenomenal. Jim, on the other hand, is slower than molasses on a cold winter day. Accurate as all get out, but slow.

Red Team... may have a chance to win this. Pete is trained. Andre... is trained... Brad... is an asset, but not really accurate. Oh, and he's still a whiner. And Kelly... just sucks. As for Denny... PERFECT.

The Blue Team rallies to try and get Jim to work faster.

TEAM CHALLENGE

Today's challenge will test your judgment. You'll be shooting at friend-or-foe targets on a grid, but this time, you will have to remember the target locations FROM MEMORY. Each shooter will have 30 seconds to memorize the positions before they are covered again. You have seven shots and 20 seconds to hit as many FOE targets as you can. Hit one, it's +1 point. Hit a FRIEND, it's -1 point.

Red shits out Blake, JJ, and Iain to ride the pine today.

RED:
Denny: +6
Brad: +7
Kelly: +6
Andre: +1

BLUE:
Caleb: +5
Adam: +5
Tara: Time out. Last shot does not count. +3
Jim: +3

So the score now is 20-16, RED. Peter shoots last. He needs 4 to win. He only takes five shots. He hit... five targets! RED WINS! Meaning that for the first time, the Blue Team will head to the Nomination Range.

The Blue Team had an idea to get rid of the weakest link. Iain, Tara, and Jim nominate themselves... but the team will not accept Iain's performance. Iain decides to vote for Jim.

Kelly thinks that the Blues are taking this as a joke.

NOMINATION RANGE

Tara made a rookie error on the load in the challenge. Jim was pleased with speed and efficiency, but his memory failed him.

Adam: IAIN... after missing the target.
Chris: IAIN
Caleb: JIM
Tara: IAIN
Blake: IAIN

So Iain, who didn't even compete today, is going to the Elimination Challenge. Who'll he face?

Jim: IAIN
JJ: JIM

Iain's vote doesn't matter. The plan: cull the herd of the weakest members. The Reds are a little disgusted by the plan. The Blues are going to keep to the plan.

ELIMINATION CHALLENGE

Jim and Iain will be using pistols being tested on another skill set: the ability to shoot a moving target.

- TZ99 (South Africa, 1990s)

They will have to hold 3 or 4 inches from the center in order to register a hit. Jim was very accurate, but Iain was quick. Will that cost him in the challenge?

Now comes the challenge. Iain and Jim will shoot moving friend-or-foe targets using the TZ99. Hit a Friend, lose a point, hit a Foe, win a point. Four rounds... 15 seconds.

Iain is first... All three reds hit with 0.6 seconds left. Total score: 3.

Jim needs to be perfectly perfect to win. All three reds, 1.7 seconds left. BUT Jim also hit a friend. A blue plate was behind one of the reds. By one plate... Jim Sinclair has taken his last shot.

In two weeks, a legendary firearm causes the Blue Team to turn on each other, as the competition is whittled to 12.

For more information on "Top Shot" or to view this episode in its entirety, visit www.history.com/topshot.