Round 4: Friend or
challenges that you are about to read have been
designed, tested, supervised, and played by experienced
marksmen operating on a closed course. They are
extremely dangerous and should never be attempted by
anyone, anywhere, at any time.)
Three up, three down, and the
Blue Team is on fire, while the Red Team is in shambles, as Bill
and Kelly come to blows over a comment made by Kelly at Bill's
expense. There isn't room enough on the range for both of them,
as Kelly turns a crossbow into a win, and Bill makes the long
walk home, leaving 13 to compete.
Brad is like a cockroach... he keeps
coming back. Will he come back after this...
Today, we're testing a skill that applies
to any weapon from any era... JUDGMENT. These decisions mean the
difference between hitting a friend and a foe. To this end, you'll be
hitting targets that differ in color, one friend, one foe. Your
- AR-15 (United States, 1958), the
civilian version of a rifle used by the US military today.
Craig Sawyer is back to assist and
prepare the shooters.
If you were ever in the military, you
have an edge. That would be Tara and Iain on the blue. JJ is not a rifle
shooter. Neither is Blake. Both are phenomenal. Jim, on the other hand,
is slower than molasses on a cold winter day. Accurate as all get out,
Red Team... may have a chance to win
this. Pete is trained. Andre... is trained... Brad... is an asset, but
not really accurate. Oh, and he's still a whiner. And Kelly... just
sucks. As for Denny... PERFECT.
The Blue Team rallies to try and get Jim
to work faster.
Today's challenge will test your
judgment. You'll be shooting at friend-or-foe targets on a grid, but
this time, you will have to remember the target locations FROM MEMORY.
Each shooter will have 30 seconds to memorize the positions before they
are covered again. You have seven shots and 20 seconds to hit as many
FOE targets as you can. Hit one, it's +1 point. Hit a FRIEND, it's -1
Red shits out Blake, JJ, and Iain to ride
the pine today.
Tara: Time out. Last shot does not count. +3
So the score now is 20-16, RED. Peter
shoots last. He needs 4 to win. He only takes five shots. He hit... five
targets! RED WINS! Meaning that for the first time, the Blue Team will
head to the Nomination Range.
The Blue Team had an idea to get rid of
the weakest link. Iain, Tara, and Jim nominate themselves... but the
team will not accept Iain's performance. Iain decides to vote for Jim.
Kelly thinks that the Blues are taking
this as a joke.
Tara made a rookie error on the load in
the challenge. Jim was pleased with speed and efficiency, but his memory
Adam: IAIN... after missing the target.
So Iain, who didn't even compete today,
is going to the Elimination Challenge. Who'll he face?
Iain's vote doesn't matter. The plan:
cull the herd of the weakest members. The Reds are a little disgusted by
the plan. The Blues are going to keep to the plan.
Jim and Iain will be using pistols being
tested on another skill set: the ability to shoot a moving target.
- TZ99 (South Africa, 1990s)
They will have to hold 3 or 4 inches from
the center in order to register a hit. Jim was very accurate, but Iain
was quick. Will that cost him in the challenge?
Now comes the challenge. Iain and Jim
will shoot moving friend-or-foe targets using the TZ99. Hit a Friend,
lose a point, hit a Foe, win a point. Four rounds... 15 seconds.
Iain is first... All three reds hit with
0.6 seconds left. Total score: 3.
Jim needs to be perfectly perfect to win.
All three reds, 1.7 seconds left. BUT Jim also hit a friend. A blue
plate was behind one of the reds. By one plate... Jim Sinclair has taken
his last shot.
In two weeks, a legendary firearm causes
the Blue Team to turn on each other, as the competition is whittled to
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