Round 2:
Zipline of Fire
June 13
(C-Note: The
challenges that you are about to read have been
designed, tested, supervised, and played by experienced
marksmen operating on a closed course. They are
extremely dangerous and should never be attempted by
anyone, anywhere, at any time.)
Last time, the
shooters were brought together with a common purpose, to become
Top Shot and win $100,000. Shooting instructor Mike took his
last shot when he couldn't line up scope on a rifle course,
leaving 15 others to take to the range.
Denny likens Mike's elimination to coming
back from a funeral. Kelly was happy to live to fight another day, while
the Red Team set up their own version of sneakers on a telephone pole
with one of Mike's shirts.
Today, the marksmen will play with the
primary sidearm of the Army, Air Force, Marines, and law enforcement....
- Beretta 92F (Italy, 1975)
PRACTICE SESSION
To prepare for the upcoming team
challenge, the players will shoot at targets of decreasing size from a
distance of 25 feet. Training them on the art of the pistol is US
Shooting Academy grand master Ben Stoeger.
Your team will only be given 140 rounds,
so it's up to you to determine who needs the most practice.
Blake of the blue team is one to watch,
having won many pistol competitions, starting at 12 years old. Tara has
also carried this weapon on duty. Jim, on the other hand, is
predominantly a rifle shooter, so he's going to have a bit of an issue
with handguns.
Over on the red team, Brad and Bill are
the most proficient of the handgunners, thinking that they can work with
the rest of the team for the challenge. Brad's glock of choice, though,
is a .35 special, not a Beretta. Weakest is Kelly, who gets some
practice in. He ends up listening and shooting really well. Seeing hi
handle his peace, Brad starts to get a bit rattled.
TEAM CHALLENGE
TEsting speed and accuracy, you are to
shoot at tubes of decreasing diameter, starting at 4" to 1.5". Each team
will rank themselves on skill and then take a tube. They will get ONE
shot to shatter plexiglass on the other end of the tube. If you miss
your shot, you must step behind the line and let the rest of the team go
before you can try again. Whichever team successfully shoots through all
seven tubes in the fastest time wins.
Blue Team will sit out a player to be
determined by the Red Team. A marksman cannot sit out consecutive
challenges. They choose to sit out... quelle supresse, Blake.
Andre is first for the red... HIT. Kelly
is next... HIT. Denny... HIT. Frank... Miss. Peter... HIT. Brad... miss.
Bill... Miss. Second time out. Frank... Miss... Brad... HIT. Bill..
Miss. Frank on his third try... HIT. Up to Bill... and TIME. The time to
beat... will be revealed later.
First up is Jim for the blue... And he's
lining it up... still lining it up... Big miss. Caleb next... HIT.
Iain...HIT. JJ... HIT. Adam... HIT. Tara... HIT! Chris... HIT! It's up
to Jim now... Still waiting... And waiting... HIT!
The final times...
RED: 2:34
BLUE: 2:07 (WIN!)
So Brad, Frank, and Bill are going to be
targeted... Literally... on the Nomination Range. Especially Brad, who
is a skilled pistol shooter. The group comes to a decision, saying that
Brad keeps psyching himself out and blaming the equipment for it.
Needless to say, the team is tired of listening to it.
NOMINATION RANGE
Bill doesn't think it's safe to say that
the Blue Team are better marksmen. Frank hopes that his name is on the
line, WANTING to go to the elimination challenge.
Bill: FRANK
Andre: BILL
Peter: BRAD
Denny: FRANK
Kelly: BILL
Brad: FRANK
Frank: BRAD
Be careful what you wish for, Frank.
You're going to the Elimination Challenge. The question now... who will
he go up against now that Frank has changed his mind? Time for a
tiebreaker. Colby will draw a name at random (except for the tying
marksmen and the person already headed to elimination). That person will
cast the deciding vote.
PETER... votes for...BRAD. He's tired of
the excuses, as is the rest of the team. So Frank and Brad will face off in...
ELIMINATION CHALLENGE
Using a Beretta 92F, you will be tested
on speed, accuracy, and motion. The players will be shooting at targets
while traveling down a zipline with your pistol and 15 rounds. Each
target counts for one point, with bonus targets worth two. Person with
the lowest scores puts the safety on permanently.
Brad is first. Then comes Frank. The
final score... 5 to 5... A tie. The good news.... they get to do it
again! Who can say they shot stuff from a zipline TWICE?
Second round... By a score of 5 to 1...
Frank Campana.... has taken his last shot.
Fourteen shooters are left, but any one
of them can be bumped off in the next round. Who knows their way around
a longbow? Find out next week.
For more information on "Top Shot",
visit www.history.com/topshot.
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