Today on the big buildoff, we have a team of web
surfers versus a team of wave surfers in a game we'd like to call.. "Crane
The starting six...
Patrick (wants to go to the Air Force Academy)
Ryan (video gamer)
Tatyanna (loves electronics and competition)
Cody (mechanic in waiting)
Ashlyn (naturally competitive)
Jaime ("Mexican Samurai")
The teams are going to build mobile cranes out of
the wreckage of semi-trucks. Like real cranes, they have to have wheels,
steering, and a hook on an arm that can hook, move & hang scoring targets for
Each team will destroy the other's tractor, so there
is strategy coming into play by making it harder for the other team to salvage
wreckage. The first Destroy options...
- Destroy Build Destroy's angry house wreckers, the Destroyers.
- Slice & Dice. A test cable is wrapped around the semis. On their command, the
cable will rip the semi to shreds.
The surfers will use the bazookas, while the
techies will slice and dice.
Three... two... one... DESTROY!
Those trucks were destroyed real good. But now
comes the creative part. Remember, you can use any or all of the bits created in
the wreckage, including stuff that was in the trucks and stuff Andrew threw in
to even out the playing field. Winning team pockets $3000 and the right to send
the losing machine to destruction so intense that the only thing they'll be any
good for is paper clips.
Three... two... one... BUILD!
The Surfers go for a radio tower construction for
the arm, while the hook will have a three-prong design. The Surfers think that
they have more of a cohesive team element.
Patrick of the techies won a robotics
competition, so designing a crane... too easy, right? They will go with a basic
hand-propelled number for stability, with counterweights and handles for
Tatyanna takes the lead in the competition. But
will that help after...
Setback Challenge: Water Cannon Combat
Each team has six barrels and an incredible
watercannon. They will have to use the cannons to propel all six barrels across
the pond and through the finish. First team to do that will have an important
decision to make.
The shooters will be Jaime & Tatyanna.
Tatyanna is off to a strong start. They have the
first barrel over the finish. Orange team never stood a chance. Winners:
Now they get to do some damage...
- The Fork Lift-Off. Raise their vehicle off the
ground and drive it "who knows how far" to leave the other team wondering how to
get it back
- The Backhoe Dump. Lots of dirt. Lots of gravel. Lots of damage.
They go with the Fork Lift-Off... Three... Two...
One... TAKE IT AWAY!
And the Destroyers make the Surfers' crane go
away. But they get it back. to much ballyhoo. Too much, in fact. Meanwhile, the
Techies are going to get a few extra minutes to refine the design of Tatyanna's...
err, her team's vehicle.
At the end of the build, here are what the teams
are working with.
Surfers: The Orange Dragon. They have a
three-wheeled design and a three-pronged fishhook.
Techies: The Mean Green Fighting Machine. They have a heavier arm, but they also
have an upward-V hook for easier grabbing.
And now... the Final Challenge. In the pond are
variously-colored targets. Get as many as you can hung on your station. The team
with the most targets at the end of 10 minutes wins $3000 cash money. The losers
watch their creation go away.
Green Team strikes first as Tatyanna finally
decides that they're arm is REALLY HEAVY. Orange hands their first target on the
board to take the early lead. Green Team catches up. The Surfers, though, blow
out to an enormous lead with 6 to the Techies' 1. The Green Machine is falling
apart, and with one minute remaining, there's no hope in Techie-land. Surfers
Which means for the Techies, it's time to power
down the Green Machine for good. Method of destruction... TNT or remote C4.
Either way, it's gon' git blowed up real good. They'll go with the C4...
And until next time... Surfers, take it!
"Three... Two... One... DESTROY!"
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