One of my favorite short stories of all
time is "The Most Dangerous Game".
One of my favorite cartoons of all time
is "Tom & Jerry."
One of my favorite video game series
of all time is "Metal Gear Solid".
So it stands to reason that I would
be tapped for this assignment, SciFi's "Cha$e."
The premise is simple. Ten
contestants, or "Runners", armed with their wits and little else,
are pursued by a team seven emotionless, ubiquitous "Hunters",
seemingly programmed to do only one thing... Pursue and eliminate.
Okay, so that's two things. The longer you stay in the game, the
more equipment you stand to gain, the more money you make (up to
$100 per minute), and the greater the challenges become. Runners are
allowed to help each other, but ultimately, it's everyone for
themselves, as only one person can pick up the grand prize, up to
The primary objective, though... Make
it from Point A to Point B without getting caught. And if you're
caught... you leave the game with nothing. In that effect, it's less
like a video game and more like high-stakes tactical espionage
Tonight's episode drops the Runners
off at Terminal Island. This will be their playground for the next
60 minutes. The objective, obviously, is to stay alive. Aside from
the cash you earn by staying alive, you also earn cash at one of
many $25,000 money flags hidden in the game. The only way to keep
your money and win the game is to find the hidden exit portal, which
Trey will divulge info on toward the end of the game.
Each Runner is equipped with a pack.
And as the horn blows, the Cha$e...
Let's meet this week's Runners.
"I'm not the fastest gazelle in the field, but I'm definitely
"I'm used to guys
chasing me, so it's no big deal."
"A lot of this
game has to do with strategizing."
Oak Park, CA
"I do sales and I
trick people into buying my stuff all day long."
recent college grad
Has chicken legs.
"My biggest fear in this game is getting caught by surprise."
yogi and florist
"My strategy is
to be a ghost."
"I wanna win something."
El Paso, TX
"I'm gonna be
playing for all the computer geeks out there."
"I'm in better shape than most of the people here."
Challenge #1: Barrel Tops.
Each barrel top is a piece of a puzzle. Your task is to stack the
barrels so that they form a picture. When done correctly, they will
give a Deflector, an important defense tool against the Hunters.
The players can't stop yelling on top
of each other, but just as they get a flow of things, in comes Trey
with info that the first two Hunters have been released onto the
game board. And since we've met the Runners, and we're all about
equal time, let's meet... the Hunters.
- Hunter Grant: Sprinter-type. "..."
- Hunter Vazquez: Jumper-type. "..."
Grant & Vazquez have initiated search
mode as the Runners have unlocked the Deflector, one for each
player. A Deflector can send a Hunter in the opposite direction, but
they can only use it once during the hour, so they have to use it
only when it's most advantageous.
The Runners begin hiding when Trey
decides that in five minutes, he will release another Hunter... And
she's waiting by a corner ready to strike.
It's quite a trek from one side of
the dock to the other, so there are a couple of ferries to assist.
Each ferry can only hold three Runners at a time. No Hunters are
allowed, but once you're aboard, you stay aboard until the ferry
reaches the other side. So now three Runners are on board, and
Cleavant and Arielle are not one of them. Arielle goes the long way,
and Cleavant just stands there hoping that she gets caught.
And Jason trips. Not a good thing
when you're trying to outrun an army of faceless minions. Also not
good, Bryan losing his map, which is still floating around on dry
dock. He, Demetrios, and Cleavant are off the ferry, not knowing
that just around the corner is Grant looking for a target.
Meanwhile, Eva collects a money flag
While Cynthia hides in a bush from a
Hunter walking past... she now has bigger things to worry about,
because the third Hunter, Hunter Icey (whom you may recognize from
"Cram") is on the prowl.. and after Bill. TARGET SIGHTED. Deflector!
And Icey soon is no longer a threat.
The Ferry Three see Grant running
toward a target... then turning around and running towards them.
TARGET(S) SIGHTED. Aaaaand DEFLECTED!
But Grant is not done yet. He spies
Cleavant & Demetrios next to a dumpster... and then the two avert...
and then we're running again. Only this time, Demetrios is
separated. Bryan & Cleavant start hiding. And we're running again.
TARGET SIGHTED... and Bryan is caught and neutralized. Shame, too.
He had $2000.
Meanwhile, at the cannery, Arielle is
not aware that Vazquez is already there. Vazquez... too aware.
TARGET SIGHTED. Wouldn't you like to be invisible right now? Don't
worry, Trey has something for that, too.
Challenge #2: Back Packs. The Runner
Pack is actually an alarm. In 10 minutes, it'll make a loud noise
that will alert the Hunters. To deactivate your Pack, locate another
Runner and back-to-back him/her to deactivate your Pack. But once
you deactivate your Pack, you can't deactivate another.
Several runners try to do this, but
Laura & Arielle are separated while being chased by a Hunter.
Meanwhile, two Runners realize that they have mirrors! That'll help.
Laura deflects Vazquez, but now he's heading toward Arielle! Aaand
Mecca and Jason are deactivated and
have unlocked their Invisibility Glasses. Once these are on, they
have two minutes of invisibility from any Hunter that crosses their
path. Same with Eva & Arielle. Unfortunately, Bill and Laura have to
fend for themselves, seeing as he's on the ferry and she's with her
two lady-friends. Not a problem, as Laura syncs up with Cynthia.
Trey is releasing another Hunter...
Amazon (whom you may remember as a former dodgeball player).
There are still three deactivated
alarms with two minutes left. Cleavant, all by himself, suggests
hiding... and sweating. Laura engages her Inivisiglasses. Cleavant
is just going to walk back and forth for a while...
And right about now, there was a
deafening noise... in three different places. And a helpful noise on
the phones... Clues to the Exit Point.
CLUE: Stay seaside if you want to
see the money.
Is the Exit on Seaside?
Cleavant is trying to outrun Amazon.
And Laura is wondering why the ferry is gone at 28 minutes..
Thirty minutes down, thirty to go.
Trey makes an offer... $3000 to the first Runner to drop out of the
game right now. Jason is the first to call... and he opts out with
So that means that not only is Laura
NOT out... she's looking at a Hunter who's looking for someone to
hunt. Same with Demetrios, who is still holding onto a Deflector.
Cynthia's fully loaded for the time being. Arielle only has the
glasses, and she apparently thinks Amazon is a dude... Easy mistake
to make. And time to run again. TARGET SIGHTED. Arielle uses her
glasses... She's invisible... Can't say the same for Cynthia. TARGET
Back on the boat for Laura. Back off
for Cleavant. He wants to stay seaside. Cynthia wants to stick with
Eva and Arielle.
Trey comes in with the final
challenge to unlock the Sonic Stunner, which gives Runners the power
to freeze Hunters in their tracks for two minutes at a time. Again,
it's a one-time-only AND a first-come-first-served. They're located
in two places, the Harbor Light Diner or Marina Building #9.
Eva goes to the diner. Bill goes to
the marina. Cleavant... is on the wrong side of the map. Eva,
Arielle & Cynthia are about to get company. Times two. TARGETS
SIGHTED. Glasses! Good for Cynthia... Bad for Arielle, who's caught
and taken out of the game.
Bill finds the marina and enters a
space marked "Hunter Access Denied." Great... except for the fact
that there's a fifth Hunter, Hunter Scott, waiting for him. Same
thing for Cynthia, who runs into a caged Hunter Kim. Trey then
informs him of...
Challenge #3: Pedal for Your Life.
Scott and Kim will be released in five minutes. Bill and Cynthia
have to pedal half a mile on the bike provided if he wants the Sonic
Stunner. But better hurry, because there's only one stunner at each
And no, hitting on the Hunter will
not help. ANY.
Meanwhile, on the ferries, Laura and
Cleavant run into each other. Mecca runs into Bill at the marina...
armed with the Stunner. Cynthia grabs hers...
Meanwhile, Laura picked the wrong
time to be too pooped to poop, because there's a Hunter who wants a
wipe BADLY. Laura offers to shake at least. Gracious in defeat.
Fifteen minutes left.... and two more Hunters have just been uncaged.
Not only that, half of the game board has been closed. The remaining
Runners now have five minutes to get to Quadrant A or C in order to
Luckily for Cleavant, he finds
Seaside Drive. Unluckily for him... so do a couple of Hunters. Even
MORE unluckily for him... He's only got two minutes to get out of
Quadrant B. And two minutes later, he's out of B... and into D.
Another closed quadrant. That'll eliminate him.
Eva & Cynthia manage to outrun a
Hunter, and everyone seems to have a grasp on the surrounds... until
the final Hunter, Wong, is released. He's a spotter Hunter, meaning
he can't catch you, but he can alert the others if he spots you.
And he's on a Spyder motorcycle.
And he's found Mecca. Which means the
others are on their way. TARGET SIGHTED... Twice. Deflect!
Invisiglasses! Should've used the latter first to protect herself
from both at the same time. Oh well.
Now with five Runners remaining, it's
time to head to the Exit Point...
EXIT POINT: Al Larson's Marina
You have two minutes to get to the
Exit Point. First Runner to make it to the Exit Point takes home all
the money they've earned. Fail to get there in time, and you leave
The Hunters, by the way, are on their
way as well.
Hunter Wong spots Mecca... again. So
here come the Hunters to look for her... and anyone else that might
get in their way. Mecca... Eliminated.
Amazon finds Bill... and FREEZE,
DIRTBAG! And that helps him buy enough time to find the blue gate at
the Marina... and Trey! He's done it! Bill has escaped the game and
won $25,000! What's he going to do with the money? Invest it in a
new home for his wife and kids.
Next week, another play area, and
another 10 pets for the Hunters to play with. Until then... game