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with Chris Wolvie
CARD SHARKS (2001)
A Revival That Wasn't in the Cards
November 30

If one of these people plays their cards right, they could win over $50,000! It's time for the all-new...

SHOW: 
Card Sharks (2001)
AIR DATES: September 17, 2001 to January 11, 2002
CREATOR: Chester Feldman (based upon the original series)
PACKAGER: Mark Goodson Productions for Pearson TV
HOST: Pat Bullard
WATCH IT HERE:
YouTube


From the 70s into the 80s, from Jim Perry to Bob Eubanks (with Bill Rafferty sneaking into the syndie version), EVERYONE knew "Card Sharks", the show that took "acey-deucey" and turned it into a thought-provoking social experiment with surveys that even "Family Feud" didn't touch. Each player tries to guess how many out of 100 answered a question a certain way, then they tried to guess whether cards were higher or lower than the card before it. So simple. So easy. So what the HELL were those in charge of Mark Goodson's legacy THINKING when they green-lit THIS turd? Both Goodson and Todman must've been spinning on their axis six feet under at seeing what happened to their baby. Why did they turn this simple game into a hybrid of itself and "Street Smarts"...and not a very GOOD hybrid at that?!

HOW WAS IT PLAYED?
MAIN GAMEPLAY
Four contestants compete in one-on-one competitions. Only one advances to the bonus round.

ROUND(S) 1
Two contestants battle each other to finish a row of seven cards by determining if the next card is higher or lower than the previous one. When the first base card is revealed, the contestant in control (determined by a card draw at first, then by the loser of the previous game) decides whether to keep control or pass it to their opponent. Whoever's in control after says "higher" or "lower" concerning the next card. If they are right, they retain control and continue down the row of cards. If they are wrong, control goes to their opponent. Whoever is in control after the seventh and last card is turned wins the game and $500. Winning two games wins the round and advances the contestant to the next round. If a third game is needed, only THREE cards are used.

Each contestant is given two "Clip Chips" at the start of the game. At any time they don't like the current card, they can use one of the chips to show a recorded clip of a "man-on-the-street" situation involving bystanders. The contestant must guess how the scenario plays out and, if they are correct, they can change the current card to the next one from the top of the deck.

ROUND 2 ("BIG DEAL")
The winners in the first round bring whatever "Clip Chips" they have not used into this round. The two play ONE row of seven cards the same way as in Round 1. Whoever is in control after the final card is turned wins $1100 more (for $2100 total) and advances to the bonus game.

BONUS ROUND ("MONEY CARDS")
This is similar to the Money Cards of the original with a few tweaks. First, the $2100 "won" by the champion is used, $700 for each row. Second, there are three cards in the bottom row, two in the middle and one for the "Big Bet" (now called the "Major Wager") at the top. A shuffled and cut deck is used. For each card, the champ must wager at least $100 and guess if the next card is higher or lower. Being right adds the wager to the bank, being wrong loses it. Pushes did nothing at first but were changed to a loss later on. Losing all their money on one row automatically advances them to the next row. Otherwise, all cards on a row must be played before the last card is moved up. Champs may only change the first card of each row to the next card in the deck. At the final row, champions MUST wager at least half their bank and, after that, they keep any money left in the bank (up to a maximum of $51,800). If they bust on the final card, they keep $700 as a consolation prize.


WHAT WORKED?
The set looked like a small-budget version of Card Sharks shows past. It WORKED for this case, though. I guess small sets were en vogue for syndie game shows in the early aughts (see aforementioned "Street Smarts") but it was functional enough to get the job done.

Hard to believe this was Pat Bullard's FOURTH game show (he did a "Love Connection" reboot in the late-90s), but it showed in that he kept the pace going and kept things exciting. Also nice to see the "dealer", Tami Roman, wasn't the typical "Barbie doll" hostess and actually DRESSED like a casino dealer in ever episode.

WHAT DIDN'T WORK?
Again, they complicated a rather simple concept. Even with the relative slowness of the surveys, things seemed exciting. Here, they were trying to keep the excitement of the card-turning going and going and going...and people got numb to it until they felt, "This isn't exciting at all."

And those "Clip Chips" clips...YEEEESH! I hope the people who were involved it that were duly compensated for the time and embarrassment and were happy with the fact that they got to be seen ONCE on TV in their lifetimes. I understand they needed a way to include changing the cards in this version, but I think they'd've been better off just spinning a wheel or flipping a coin or something.

And what's the deal of taking the money the champ just supposedly WON...and putting it on the line in the Money Cards?! Did Goodson not leave enough money from his will to pay for $2100 PLUS the Money Cards winnings?!

WOULD IT WORK TODAY?

The original way? Sure. Everyone liked Ricki Lake's take in the Game Show Marathon. But THIS one was truly unnecessary. Bring back the surveys and the separate lines of cards, and even bring back the "Jokers" and the car game for the "Money Cards". Ditch the "Clip Chips" and let money won be KEPT, for Mark and Bill's sake! Leave this crap to the garbage bin!


NEXT TIME: America's most controversial game show reborn...like we ASKED for it.

Chris Wolvie is more of a "card goldfish" himself. Follow him on Twitter @ChrisWolvie and e-mail him at chriswolvie@yahoo.com.