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with Chris Wolvie
RUSSIAN ROULETTE
Do Drop In to GSN...

Four strangers, one goal: to win a head-to-head competition for the chance at $100,000!  One wrong answer could be their last!  This is...

SHOW: Russian Roulette
AIR DATES: June 3, 2002 to June 13, 2003
CREATOR: Gunnar Wetterberg
PACKAGER: Gunnar Wetterberg Productions; Game Show Network Originals
HOST: Mark L. Walberg
WATCH IT HERE: YouTube


During a rather painful time of unemployment in my life, I had to thank our cable company for bringing in Game Show Network.  To watch the game shows I grew up with was nothing short of a God-send to get me through the tough times.  When the family moved and we switched to DirecTV, GSN was also included so I was happy.  I may not have it now (neither Comcast near me nor YouTube TV have it) but I was just grateful for when I did need it.  And I was shocked to learn that GSN made their OWN game shows.  I mean, I may have HEARD about it but it didn't really click for me.  But they were actually pretty good for the budget.  And then, when I started with these columns, it dawned on me: "Games Gone By..." was practically MADE for GSN original shows.  With VERY rare exceptions, most of these game shows stay around for one or two seasons, go into reruns for a while and then are relatively forgotten.  So, for those who didn't have GSN in the late 90s and early 20-aughts (or who can't find "Game Show Central" on their smart TV), this next group of GGBs are all from the cable network that refuses to die (instead subsisting on MUCH longer-lasting originals and "Family Feud" reruns).  I'll start with one of the first ones I thought was pretty cool: "Russian Roulette".

HOW WAS IT PLAYED?

MAIN GAME
Four contestants each stand on a trap door called a "Drop Zone".  They each start with $150 and must work to knock each other out in three rounds of multiple choice questions.  The last one standing gets to play the bonus game.

One person at random is designated the Challenger and is given a question.  The Challenger then decides which of the other contestants gets the chance to answer it.  The person selected is given multiple choices for the answer and ten seconds to answer.  If they are correct, they earn money and become the Challenger for the next question.  If they are wrong, all their money goes to the Challenger and they must play a game of "Russian Roulette".

With each question in a round, one "red Drop Zone" is added.  If a contestant gets the answer wrong, those number of Zones spin around (like the chamber of a classic six-shooter).  They start spinning when the contestant pulls down a lever.  It stays at the starting clip until the contestant releases the handle or a few seconds elapse.  The Zones eventually slow down and stop.  If the contestant is standing on a red Zone when it stops, the trap door beneath them opens, they - quite literally - drop out of the game and the round ends.  If the contestant is NOT above a red Zone, the round continues with the contestant becoming the new Challenger.

In the first round, each correct answer (from a choice of three possible answers) is worth $150.  In the second (four possible answers), they are worth $200.

Each round consists of about five or six questions; after the fifth question of a round, the number of red Zones stays at five.  If time runs out before a contestant drops in the first two rounds, a "sudden death" game of "Russian Roulette" is played.  If one contestant leads the others, they are safe from dropping and get to spin to see which of the other three drop at random.  If there is a tie for the lead, ALL contestants are at risk and the host spins the Zones.  Either way, when a contestant drops, their money is split evenly among the other contestants.  At the start of the second and third rounds, the contestant with the highest score becomes the Challenger.

The third round is played different; the Challenger is asked a question and is then given the choice of either answering the question themselves or passing it to the remaining contestant.  If whoever gets the question answers it right, they get $300 (Season 1) or $250 (Season 2) and become Challenger for the next round.  A wrong answer is treated the same way as in previous rounds.  If time runs out before a contestant drops, the one in the lead is the champion and takes everything the other contestant had while said other drops.  In case of a tie, the usual "sudden death" determines the champion.  The champion keeps everything earned in the main game.

BONUS GAME
In Season 1, the champion is given sixty seconds to answer five "killer questions" the host gives.  They can pass on any question and come back to it if there's time.  Every ten seconds, a Drop Zone opens and, if time expires before all questions are asked, the sixth Drop Zone opens, dropping the champion and ending the game.  A wrong answer at any point likewise ends the game.  A "dropped" champion receives an extra $500 for every right answer given before the drop.

In Season 2, ten multiple-choice questions - with the answers sounding similar - are given in the same sixty-second period.  If time expires or a wrong answer is given, the game ends and the champion gets $300 extra per right answer.

If the champion answers all questions before time runs out, they win $10,000.  They then get the chance to give up that $10,000 to play one last round of "Russian Roulette" for $100,000.  The number of red Zones will be equal the number of Drop Zones that opened during the round.  If the champion decides to risk it, they spin the Zones and, if they don't drop, they get $100,000 in addition to the money they won in the main game.  If they drop, they leave only with the main game winnings.

WHAT WORKED?
The set isn't exactly what you'd see in "The Deer Hunter" but it DOES give an ominous tone while still sticking to, what was back then, low-budget.  Just a round stage looking like a six-shooter's chamber, bright spotlights via "Mastermind" and a smug host just waiting to watch people go bye-bye.  It serves its purpose very well.

Speaking of, Mark L. Walberg seemed a rather interesting choice as a host, being his only previous hosting work was "Joe Millionaire".  But he makes it work.  He comes off as both smug and friendly at the same time, if that's possible.  And he quite enjoys the drops as much as everyone else in the studio.

WHAT DIDN'T WORK?
This was before "Who's Still Standing?" so the "drop contestants through holes" deal was still if-ish at best...and there were a few injuries.  Yeah, they signed waivers, I'm sure, but didn't stop some from trying to sue.  PLUS the contestants in the first season were told to "duck down" when they dropped because the "drop" was only about 3 or 4 feet.  Talk about "low-budget"...

The sound effects were...OK.  I mean, the clicking as the Drop Zones spun around was good enough...but I think it would've been better if a gunshot was heard while a contestant dropped and a dull "click" if the contestant "survived".  Would've been more authentic.  And the rest of the effects weren't BAD...but the mix just seemed a bit off to me.

WOULD IT WORK TODAY?
I dare say so.  There had been countless rumors about Game Show Network bringing it back and I'm sure a lot of fans would love to see it again.  I mean, hell, it's had versions in 25 countries (yes, INCLUDING Russia)!  Who can say THAT about a basic cable network show?!  Bring it back!


NEXT TIME:
Up all night...though not for partying

Chris Wolvie thinks anyone who didn't wear a mask this year was REALLY playing Russian roulette!  Follow him on Twitter @ChrisWolvie and e-mail him at chriswolvie@yahoo.com.