Leap of Faith: Stage
The Fab 3 finally got a leg up on the
competition as they take their first victory in the Expedition, bumping
the Gypsies to second place. But anything can happen as we arrive in the
second half of our summer-long adventure.
Today begins our next stage, and it is
one day long. It begins with using a handline to cross the Abid River,
then traveling on foot to Cascade d'Ouzoud. Search for a local rug
stall, where you will find your first checkpoint.
The Gypsies headstart will apply... to
the Fab 3. Remember... Be strong, work together, and
never give up.
John is going to push on his injured
ankle, while the back of the pack finally gets going. And with Dave's signal... the
Expedition... IS BACK ON!
CHECKPOINT #1 - RUG STALL
To expose the location of the next checkpoint, search the rug vendor's
stall to find one of the eight rugs with five large noticeable holes.
Once they do that, they must find the
correct sign, place the rug on it, and then it will reveal the location
of the next checkpoint.
The Football Players are the first to
grab a carpet and find a sign that makes sense... "Go... to... the...
So that's where we're headed. The
waterfall... and the next checkpoint.
No Limits is the next team to head out to
the waterfall. Meanwhile, the Fab 3 are watching the rest of the pack
pass them by. The Fishermen... same deal. Until they finally find a rug.
So the Fab 3 throw decorum to the winds and run through all of the rugs.
... but will the Fishermen figure out
what to do with the rug before the Fab 3? Nope.
The Footballers are the first at...
CHECKPOINT #2 - WATERFALL
Jump off this cliff into the water OR wade across the river and take the
slow way down.
The jump is the faster route, but for
those afraid of heights, it may not be an option. The rappel is slower,
but safer. Once in the water, teams will have to follow the river
downstream to the next checkpoint.
The Footballers jump. Erik's biggest
fear... hitting a rock. His teammates are going to help him through it.
Listen to what he says and you will live. BOTH jump at the same time...
and live to tell the tale. Everyone will take the plunge, while the
Fishermen and Fab 3 struggle to keep up.
Now it's a mad dash to the next
checkpoint. The Footballers are the first...
CHECKPOINT #3 - DOWNSTREAM
Teams must now zipline over the dangerous rocks of the Abid River, where
you will get your next set of instructions.
The Footballers find it really hard to
lose the Gypsies, who are stuck to them like white on rice. Both teams
reach a set of paddles. They'll have to choose a set, memorize the
symbol on the lock, swim to a cave, look for a matching symbol to get
their key, then unlock the paddles.
The Gypsies start to catch and surpass on
the swim to the cave. The Gypsies are the first to arrive at the cave,
where they're looking for a matching snake symbols. There are FOUR
different snakes. Which one is the correct one? Each team has the same
issue with a different animal.
... but the Gypsies don't have that issue
for long, as do the Footballers. Now they'll have to use their GPS to
navigate the rapids to reach the Goat Cave checkpoint.
Meanwhile, the Cops make a tactical error
and forget to study their scorpion thoroughly. The middle of the pack
takes advantage to pass, and the Fab 3 and Fishermen make up some much
needed time. Should note right now that the Fab 3 were able to find the
right key on luck alone.
Long kayak ride, or doggy-paddle in Akbar
and Erik's case...
The Fishermen are hoping that experience
on the water will translate into a catch-up, while Christina gets stuck
in a tree, allowing the Country Boys and the Cops to pass them.
The Gypsies are back in front and get
CHECKPOINT #4 - GOAT CAVE
Look westnorthwest directly out of this cave to spot the finish right
behind the Abid Kasbah on the hill.
After finding the finish, teams must go
back down the mountain, paddle another mile, and then climb 300 feet to
It's a race between the Fab 3 and the
Gypsies for the list.
The Gypsies are the first to hit dry
land... and hit...
FINISH LINE 6
The Gypsies return to the front and take the place in first. Second goes
to... the Fab 3, followed by No Limits and Football Players.
Country Boys take the five-spot. Only
three teams remain, the Cops, the Cali Girls, and the Fishermen. They're
all together, so there's a hustle.
It's Cali vs. the Cops to the finish,
with the Fishermen a good minute behind...
... and the first to the finish... well,
it's hard to say, because both Cali and the Cops are bottlenecked at the
edge of the river. So it's come down to a race to the top of the hill.
Coming in sixth... Cops. In seventh, the
... and that leaves the Fishermen, who
could never catch up from the river stage, leaving them to rest before
the extraction chopper takes them out of the camp.
The Expedition continues with seven teams
1) GYPSIES (+1)
2) FAB 3 (-1)
3) NO LIMITS (+2)
4) FOOTBALL PLAYERS (-1)
5) COUNTRY BOYS (+2)
6) THE COPS (-2)
7) CALIFORNIA GIRLS (+1)
ELIMINATED) FISHERMEN (-2)
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