I Don't Know How To
Ride This Thing!: Stage 3
July 7
Last time on Expedition Impossible, 12
teams led a horse to water, but Mom's Army wound up in the drink as they
couldn't light their own way out of a Moroccan-style lamp. The
Expedition continues with 11...
Today begins your most grueling stage
yet, so grueling that you will be required to check in overnight at a
camp midway. But first, you will have to collect camel feed, walk it
back a mile and a half to base camp, trade feed for your camels, and
then mount them to the checkpoints. Because the Gypsies finished first
in the last stage, they will get a five-minute headstart.
And with Dave's signal... the
Expedition... IS BACK ON!
Following them: No Limits, Country Boys,
and Football Players. Following them... Kansas, Fab 3, and Fishermen.
Following THEM... the rest of the pack. You don't have to be first, but
you can't be last.
Grandpa's Warriors start in the very back
of the pack, as the Gypsies get their first clue...
CHECKPOINT #1 - CAMEL OutPOST
Mount your camels and ride them south to your next Checkpoint, the Olive
Mill.
We're looking at almost four miles on the
camels. They're very fast camels. The first out of the gate are the
Gypsies and the Football Players. It becomes too much for No Limits, who
walks their seeing-eye camel to the next Checkpoint. And true to form,
they are not the only team with issues. And Lindsey of Team Kansas gets
a forced ride when one of their camels decides to buck her belongings -
and her body - off. They fall to the back of the pack while the lead
teams find...
CHECKPOINT #2 - OLIVE MILL
You must build a raft out of olive oil barrels. Load six barrels onto
your camels and head to the lakeshore, where you will paddle out to your
next checkpoint, the Island Kasbah.
The Football Players are a bit shaky
about how to load barrels onto a camels, but the Gypsies and the Country
Boys have no problem fording the river. Several of the challenges have
been very visual, and Erik knows that he's lacking in that department.
Meanwhile, the lead teams have a good place, albeit a rather slow one.
Next-to-last to the river: Team Kansas,
who is missing math class and prom for this competition. They're getting
into the river as the lead teams are getting out... while Grandpa's
Warriors have yet to even find the river thanks to unruly camels. And
barrels.
Meanwhile, the rest of the teams arrive
at...
CHECKPOINT #3 - ISLAND KASBAH
Paddle hard to reach Shamil Cove located on the shore east of the pink
tower. Then leave your rafts and trek one mile to a mandatory overnight
camp.
The Country Boys are ahead and get back
out in the water for their trip.
Back in the water, the California Girls
are going in circles. Grandpa's Warriors finally get their raft out into
the river, five minutes behind the CA Girls, quickly gaining ground.
Meanwhile, Team Kansas is all but throwing in the towel at the prospect
of having to paddle another mile across.
The Gypsies are the first back in dry
land, followed by the Country Boys. They decide to check-in together,
followed by the Football Players and No Limits. In the middle: Fab 3.
The last teams to check in: all-girl teams Team Kansas and California
Girls. Meanwhile, Mackenzie is getting her wounds tended to.
At the camp the next day, the wind begins
to pick up. This will be a factor in the road ahead, where one team's
Expedition will end. Each team has been given a map to the Castle Beach
Checkpoint. Gypsies and Country Boys are the first to set out, followed
by No Limints and Football Players, then Fishermen, Cops & Fab 3. The
rest of the teams shove off.
The teams have a hard time seeing where
they are going, so they will have to rely on the GPS. But the Gypsies
are the first to.
CHECKPOINT #4 - CASTLE BEACH
The location of your next Checkpoint is locked inside a box at the base
of an ancient timber pole. The combination is written in code on your
scroll.
The scroll must be wrapped around the
pillar to reveal the code. There's only one correct way to wrap your
scroll and only one correct code. The code... hard to come by by the
lead teams, allowing the middle teams to catch up. It's anyone's race
now...
The code... 5-3-6-3. That gives us
instructions to race to the footbridge and their final Checkpoint. The
Country Boys are first out, followed by the Gypsies. In fact, Fishermen
are the only ones who did not figure out the challenge.
Meanwhile the teams find...
CHECKPOINT #5 - FOOTBRIDGE
The Finish is located deep inside the great Black Canyon. To get there,
take the longer easy route along the river OR the short harder route
over the mountain to get to the Canyon Entrance.
The front teams decide to run the river,
as do the middle teams. Team Kansas decide to take the mountainous pass
to gain some ground. The Cops will follow suit. Neither team will be
able to see the river teams, making it impossible to know which place
they are in.
The Cops quickly leave Kansas behind.
Meanwhile, the Fishermen finally get their challenge 20 minutes after
the penultimate team do.
At the front, the race for first is on.
In the middle, teams struggle to keep up. At the back, Team Kansas
battles the mountain alone. On the river, Grandpa's Warriors are slowing
down.
FINISH LINE 3
The Gypsies are the first team to find the Finish Line and check in, giving them the win in Stage
3, followed by No Limits and Country Boys.
Then come the Football Players, the Fab
3, NY Firemen, California Girls, and the Cops.
That leaves the Fishermen, Kansas, and
Grandpa's Warriors still on the course. Fishermen gain ground on
Grandpa's Warriors. Team Kansas hikes alone on the steeper mountain.
It's a battle all the way.
Now it's a race to the finish.. but
who'll arrive in last? Team Kansas... don't. They take down the 9-spot.
Fishermen don't quit... and as a result, they take 10th and complete the
comeback.
That leaves Grandpa's Warriors. They are
the last team to arrive, and the extraction helicopter awaits. They
pushed as hard as any team could, but one key mistake, letting the
Fishermen go first, sends them back to the States.
Today, it was sand. Tomorrow, it'll be
snow. The Expedition continues with 10 teams
next time.
END
STAGE #3:
1) GYPSIES (even)
2) NO LIMITS (+1)
3) COUNTRY BOYS (-1)
4) FOOTBALL PLAYERS (-1)
5) FAB 3 (-3)
6) NY FIREMEN (+4)
7) CALIFORNIA GIRLS (+2)
8) THE COPS (+3)
9) TEAM KANSAS (-2)
10) FISHERMEN (-4)
ELIMINATED) GRANDPA'S WARRIORS (-3) |
To see this episode in its entirety, go to
hulu.com/expedition-impossible
or visit the show page at
abc.com/expeditionimpossible. |